Projects: Science through Technology Enhanced Play (STEP)
In the Science through Technology Enhanced Play (PLAY) project, we are investigating how embodied play among elementary school students can be used to help them understand scientific phenomena (e.g., the working of forces, complex behaviors of bees).
This is actually a collection of grants including:
STEP: Our initial foray into exploring how embodied play can support students in engaging with scientific concepts. We explored different kinds of play (modeling oriented sociodramatic play and more game-like play) as well as exploring two content areas–the particulate nature of matter, and honeybees collecting nectar. Grant Abstract
PLAE: In the Promoting Learning though Annotation of Embodiment project we added in the ability for other students to use an iPad app and annotate their peers’ activity. Grant Abstract
iSTEP: In the Interactive STEP project, we added in new forms of embodied engagement including pose tracking and props, so that we can explore their impact on students’ engagement with the activities, and the resulting learning. Grant Abstract
Next: We are currently working on several new grant proposals to extend the STEP platform in new directions.
Saleh, A., Danish, J., Humburg, M., & Enyedy, N. (2017). How body-based actions support elementary students’ science explanations about the particulate nature of matter. Annual conference of the American Educational Research Association.
Danish, J. A., Enyedy, N., Saleh, A., Humburg, M., DeLiema, D., Dahn, M., & Lee, C. (2017). STEP-Bees: Coordinating embodied interaction with peers, teachers, and computer simulation to support learning. Annual conference of the American Educational Research Association.
DeLiema, D., Enyedy, N., Danish, J., Lee, C., Illum, R., Dahn, M., … Mahoney, C. (2016). Blending Play and Inquiry in Augmented Reality: A Comparison of Playing a Video Game to Playing Within a Participatory Model. In International Conference of the Learning Sciences (pp. 450–457).
Danish, J. A., Enyedy, N., Saleh, A., Lee, C., & Andrade, A. (2015). Science Through Technology Enhanced Play: Designing to Support Reflection Through Play and Embodiment. In Exploring the Material Conditions of Learning: The Computer Supported Collaborative Learning (CSCL) Conference (Vol. 1). The International Society of the Learning Sciences. Danish-2015-Science Through Technology Enhance.pdf
This project was co-directed with: Noel Enyedy, Jeff Burke, and Fabien Wagmister.