In the Learning Physics through Play project, we first explored the potential of computer vision coupled with embodied play as a means for supporting students in learning complex science concepts. This project focused on force and motion with 1st and 2nd grade students.
Danish, J. A., Enyedy, N., Saleh, A., & Lee, C. (2016). Designing for Activity. In V. Svihla & R. Reeve (Eds.), Design as Scholarship: Case Studies from the Learning Sciences (p. 26). Routledge.
Enyedy, N., Danish, J. A., & DeLiema, D. (2015). Liminal Blends: How students blend symbols, experiences, and their own bodies together in order to co-construct meaning in a collaborative augmented-reality learning environment. International Journal of Computer Supported Collaborative Learning. http://doi.org/10.1007/s11412-015-9207-1
Enyedy, N., & Danish, J. A. (2015). Learning Physics through Play and Embodied Reflection in an mixed-reality learning environment. In V. Lee (Ed.), Learning Technologies and the Body: Integration and Implementation in Formal and Informal Learning Environments. New York, NY.: Routledge.
This project was co-directed with: Noel Enyedy, Jeff Burke, and Fabien Wagmister.