Our goal in the BioSim project is to help early elementary students (k-2) explore complex systems concepts by engaging in participatory simulations where they take on the role of honeybees (BeeSim) or ants (AntSim) foraging for food. To support students in embodying these roles, they work with electronic puppets that help track their food collection activities and provide real-time feedback to them.

Our research has focused on how first person and third person experiences of the system support students’ learning, and how they transfer their ideas to new contexts (e.g., moving from bees to ants).

This work was funded by the National Science Foundation: Grant Abstract

Note that this work extends my prior work on BeeSign.


For more information, see: http://www.iu.edu/~biosim/
Selected publications:
  1. Peppler, K., Thompson, N., Danish, J., Moczek, A., & Han, S. (2018). Indoor Positioning Technology & Enhanced Engagement in Early Elementary Systems Thinking and Science Learning. In J. Kay & R. Luckin (Eds.), International Conference of the Learning Sciences. https://repository.isls.org//handle/1/562
  2. Peppler, K., Thompson, N., Danish, J., Moczek, A., & Corrigan, S. (2018). Comparing First- and Third-Person Perspectives in Early Elementary Learning of Honeybee Systems. In J. Kay & R. Luckin (Eds.), International Conference of the Learning Sciences. https://repository.isls.org//handle/1/897
  3. Peppler, K., Thompson, N., Danish, J., Moczek, A., & Corrigan, S. (2018). In the Hive: Designing for Emergence When Teaching Complex Systems In Early Childhood. In J. Kay & R. Luckin (Eds.), International Conference of the Learning Sciences. https://repository.isls.org//handle/1/907
  4. Danish, J. A., Peppler, K., & Thompson, N. (2017). BeeSim: Remediating Students’ Engagement With Honeybees Collecting Nectar From a First- and Third-Person Perspective. Annual conference of the American Educational Research Association.
  5. Thompson, N., Peppler, K., & Danish, J. A. (2016). Designing BioSim: Playfully Encouraging Systems. In R. Zheng & M. K. Gardner (Eds.), Handbook of Research on Serious Games for Educational Applications (p. 149). IGI Global.
  6. Danish, J. A. (2015). Collective and Participatory Embodiment: Science through Technology Enhanced Play (STEP) and BioSim. Association of Science-Technology Centers Annual Conference.
  7. Peppler, K., & Danish, J. A. (2013). E-textiles for Educators: Participatory Simulations with e-Puppetry . In L. Buechley, K. Peppler, M. Eisenberg, & Y. Kafai (Eds.), Textile Messages: Dispatches from the World of E-textiles and Education.
  8. Peppler, K., Danish, J. A., Zaitlen, B., Glosson, D., Jacobs, A., & Phelps, D. (2010). BeeSim: leveraging wearable computers in participatory simulations with young children. Proceedings of the 9th International Conference on Interaction Design and Children, 246–249. Peppler_Danish-2010-BeeSim_ leveraging wearable compu.pdf
This project was co-directed with: Kylie Peppler and Armin Moczek.