| [[swade/90 | Summary]] ([[combat_ref/1 | reference]]) |
| [[swade/92?highlight=Attacks | Attack]] |
| [[swade/96?highlight=Situational%20Rules | Situational Rules]] ([[combat_ref/1 | reference]]) for ganging up, flanking, prone, etc. |
| [[swade/96?highlight=Situational%20Rules | Situational Rules]] ([[combat_ref/1 | reference]]) for range, cover, etc. |
| [[swade/95 | Soaking]] to avoid damage. |
| [[swade/93 | Shaken or wounded]] |
| [[swade/89 | Bennies]] |
| [[swade/112?highlight=Chases%20%26%20Vehicles%20in%20SWADE | Chases & Vehicles]] ([[chase_ref/1 | Chase Reference]]) |
| [[swade/91?highlight=JOKERS | Jokers]] |
| [[swade/146?highlight=Powers | Powers]] |
| [[swade/149?highlight=Trappings | Trappings]] |
| [[swade/150?highlight=Activation | Activation]] |
| [[swade/151?highlight=Power%20Modifiers | Power Modifiers]] |
| [[swade/150?highlight=Recharging | Recharging]]: 5 Power Points per hour spent resting |