Jean Grayson
| Profession: [[starbreaker_star_marines/33 |
Psy Commando]] |
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d8
Skills: Athletics d8, Battle d4, Common Knowledge d4, Driving d6, Fighting d8, Hacking d4, Notice d6, Persuasion d4, Psionics d10, Repair d6, Shooting d10, Stealth d8, Thievery d4
Pace: 8 (d8); Parry: 6; Toughness: 12 (6)
Hindrances: Bad Luck (Major), Driven (Major)
| |
|
| Power Points: |
Bennies |
| Wounds |
Fatigue |
Weapons
| Weapon |
Range |
AP |
Damage |
ROF |
Shots |
Notes |
|
| [[starbreaker_core/120?highlight=PsyFocus |
PsyFocus]] |
15/30/60 |
2 |
2d6 |
4 |
100 |
|
| [[sfc/54?highlight=Gatling%20Laser |
Gatling Laser]] |
50/100/200 |
4 |
3d6+4 |
4 |
80 |
Cauterize, Heavy Weapon, No Recoil, Overcharge, Snapfire |
| [[starbreaker_core/91?highlight=Blackout%20Smoke%20Grenade |
Blackout Smoke Grenade]] |
5/10/20 |
|
|
|
|
LBT Blast, 5 grenades |
| [[starbreaker_core/91?highlight=Flechette%20Disk |
Flechette Disk]] |
5/10/20 |
4 |
3d4 |
|
|
MBT Blast, 5 grenades |
| [[starbreaker_core/91?highlight=Gravity%20Grenade |
Gravity Grenade]] |
5/10/20 |
|
|
|
|
MBT Blast, 5 grenades |
| [[starbreaker_core/91 |
Web Grenades]] |
5/10/20 |
|
|
|
|
MBT Blast, 5 grenades |
| [[starbreaker_core/91?highlight=EMP%20Grenade |
EMP Grenade]] |
|
0 |
3d6 (nonlethal) |
|
0 |
|
Armor
-
| [[starbreaker_star_marines/42 |
Star Marine Armor (+6*)]] |
- Targeting system
- Ignore 2 point penalties
- Life support (20 days)
- Magnetic boots
Edges
-
| [[swade/38?highlight=FLEET-FOOTED |
Fleet-Footed]] |
- When sneaking behind enemy lines, it’s good to go fast. You have +2 Pace and a d8 Running die.
-
| [[starbreaker_core/119?highlight=ARCANE%20BACKGROUND%20%28PSY%20COMMANDO%29 |
Arcane Background (Psy Commando)]] |
- As a psychic warrior, your mind is a weapon. Enemy powers used against you suffer a -2 penalty to their rolls and deal 2 less damage.
-
| [[starbreaker_core/120 |
Basic Psychic Loadout]] |
- Even without your PsyFocus, you have the powers arcane protection, boost/lower Trait (boost only, self only), smite (self only), and wall walker (self only). You can also spend a Power Point to telepathically link up to 8 allies per the mind link power.
-
| [[starbreaker_core/120 |
PsyFocus Loadout]] |
- While wielding a PsyFocus, you have 5 additional Power Points and the powers bolt, invisibility, and sound/silence.
-
| [[starbreaker_core/120 |
Advanced PsyFocus Loadout]] |
- While wielding a PsyFocus, you have the powers barrier, blast, and telekinesis.
-
| [[starbreaker_star_marines/33 |
Living Weapon]] |
-
| By channeling psychic energies through their own flesh, psy commandos can enhance their natural capabilities. Once per encounter, as a limited free action, the psy-co may spend a Power Point to gain the benefits of one Combat Edge ([[swade/59 |
SWADE]]) of their Rank or less, regardless of its other requirements, until the end of the encounter. They cannot choose an Edge they already have, or one that is currently active. |
-
| [[starbreaker_star_marines/40 |
Heavy Hitters Squad Edge]] |
- The squad is equipped with experimental weapons that occasionally punch well above their weight class. When a squad member makes an attack with a firearm, they can spend a Benny to declare that it’s a “heavy” attack. If the attack hits, it has +4 AP and deals Heavy Damage.
Powers
-
| [[swade/153?highlight=arcane%20protection |
Arcane Protection]] |
- Power Points: 1
- Range: Smarts
- Duration: 5
- Description: Success with arcane protection means hostile powers suffer a -2 penalty (-4 with a raise) to affect this character. If the hostile power fails due to this penalty, it still activates and expends its Power Points. Harmful powers that do affect the target deal 2 less damage (4 less with a raise). Arcane Protection stacks with Arcane Resistance.
- Modifiers:
- Additional Recipients (+1): Affect one additional target per Power Point spent.
-
| [[swade/153?highlight=Barrier |
Barrier]] |
- Power Points: 2
- Range: Smarts
- Duration: 5
- Description: Creates a straight wall 5” long and 1” tall. The barrier has Hardness 10 (12 with a raise) and disappears when destroyed or when the power ends.
- Modifiers:
- Damage (+1): Touching the barrier causes 2d4 damage.
- Hardened (+1): Hardness becomes 12 (14 with a raise).
- Shaped (+2): Form the barrier into a circle, square, or other simple shape.
- Size (+1): Double the barrier’s length and height.
-
| [[swade/155?highlight=Blast |
Blast]] |
- Power Points: 3
- Range: Smarts x2
- Duration: Instant
- Description: Launches an explosive burst affecting a Medium Blast Template. Targets suffer 2d6 damage (3d6 with a raise).
- Modifiers:
- Area Effect (+0/+1): Use a Small Blast Template for no additional cost or a Large Blast Template for +1 Power Point.
- Damage (+2): Damage becomes 3d6 (4d6 with a raise).
-
| [[swade/155?highlight=bolt |
Bolt]] |
- Power Points: 1
- Range: Smarts x2
- Duration: Instant
- Description: Bolt sends damaging bursts of energy toward one or more foes. It ignores Range penalties but is affected by Cover, Illumination, and all other usual penalties. Damage is 2d6 (3d6 with a raise).
- Modifiers:
- Damage (+2): Damage becomes 3d6 (4d6 with a raise).
-
| [[swade/155?highlight=Boost%2FLower%20Trait |
Boost/Lower Trait]] (boost only, self only) |
- Power Points: 1
- Range: Smarts
- Duration: 5
- Description: Increases one of the caster’s Traits. Additional castings don’t stack on the same Trait, but may affect different Traits.
-
| [[swade/163?highlight=Invisibility |
Invisibility]] (self only) |
- Power Points: 1
- Range: Smarts
- Duration: 5
- Description: The target and carried items become nearly invisible. Attacks and Notice rolls relying on sight suffer -4 (-6 with a raise).
-
| [[swade/163?highlight=Mind%20Link |
Mind Link]] |
- Power Points: 1
- Range: Smarts
- Duration: 30 minutes
- Description: Creates a telepathic connection between willing individuals within one mile (five miles with a raise). If one linked character suffers a Wound, the others must make a Smarts roll or become Shaken. With a raise, communication is nearly instantaneous.
- Modifiers:
- Additional Recipients (+1): Affect one additional willing target per additional Power Point.
-
| [[swade/167?highlight=Smite |
Smite]] (self only) |
- Power Points: 1
- Range: Smarts
- Duration: 5
- Description: Enhances one weapon or one full load of ammunition. Damage increases by +2 (+4 with a raise).
-
| [[swade/167?highlight=Sound%2FSilence |
Sound / Silence]] |
- Power Points: 1
- Range: Smarts x5 (Sound); Smarts (Silence)
- Duration: Instant (Sound); 5 (Silence)
- Description: Sound creates convincing noises or voices. Silence suppresses sound within a Large Blast Template, reducing Notice rolls by 4. With a raise, all sound inside the template is completely muted.
- Modifiers:
- Mobile (+1): Move the area of effect each round.
- Targeted (+0): Affect individual targets instead of an area.
-
| [[swade/169?highlight=Telekinesis |
Telekinesis]] |
- Power Points: 5
- Range: Smarts
- Duration: 5
- Description: Move objects or creatures using arcane force with Strength d10 (d12 with a raise). Unwilling targets resist with Spirit.
- Uses:
- Bash: Slam the target into a surface for Str+d6 damage.
- Change Targets: Release one target and acquire another.
- Manipulate: Operate tools or wield weapons using the caster’s arcane skill.
- Move: Move the target up to the caster’s Smarts each round as a limited free action.
-
| [[swade/169?highlight=Wall%20Walker |
Wall Walker]] (self only) |
- Power Points: 1
- Range: Smarts
- Duration: 5
- Description: Walk on vertical or horizontal surfaces. Success allows movement at half Pace; a raise allows full Pace and running. Gain +4 to Athletics rolls made to cling to a surface.